A great editor is like a two-star Goodreads reviewer who tells you everything that didn’t work in your novel and why, but also bothers to mention the glimmers of potential that bumped you up from getting one star.
Well, sort of. The point is, a great editor doesn’t hate or gush, but gives constructive, actionable feedback. The Vermilion Riddle is my first completed novel, and it’s also my first fully-edited novel. I would not have made it to publication without a fantastic editor. Michelle Levigne was much kinder than a two-star reviewer when she first told me she loved Riddle and believed in its potential, but it needed work. She showed me exactly what the shortcomings were, and gave me a chance to revise. I’ve learned that I thrive best with that kind of feedback – not a formula for how to fix something, but a pointer to the weak spots I can hone in on.
Long story short, I spent a year revising based on her feedback, and Mt. Zion Ridge Press is now publishing my book! I’ve worked with Michelle to tweak and finalize the manuscript over the months, and I wanted to share some of my key learnings.
Successful foreshadowing makes readers say both, “Oh, duh!” and “I didn’t say that coming.” I haven’t read a lot of writers who could do this well (myself included). Michelle calls these foreshadowing moments “jalapenos” – use with discretion, sprinkle them lightly, but give readers some taste of what’s to come. This framing helped me a ton, and I tweaked a lot of the foreshadowing components as I edited. Since I already had a draft complete, I knew exactly what the climax looks like, so I could go back and find places to insert little hints. I imagine this is necessary for a lot of writers. It’s hard to get all the details and finesse right the first time, especially if you’re building up to some kind of a reveal. I’m not even a “pantser” (someone writing by the seat of their pants). I plot ahead, but foreshadowing is more easily added in reverse. Good foreshadowing should land us somewhere between “Agatha All Along” (sorta obvious) and Cap’s BFF killing his other BFF’s parents back in the day (okay, am I gullible, but I didn’t see that coming). Sorry, when I can’t think of good literary examples, I default to Marvel.
Make sure characters actually do things that are in-character, not simply because it moves the plot forward. Don’t force character actions because some huge event has to happen, otherwise the story doesn’t work. I fell into this pitfall when I knew I had to manufacture a critical character encounter. I imagined the scene before I ever put pen to paper (or fingers to keyboard) on this story, and that blinded me from seeing my characters behaving totally irrationally. An editor can spot this pretty easily. Michelle asked me why there were no guards in this very dangerous campsite, and why the characters were sleeping on a riverbank when they had nice, warm cabins aboard their ship…? Well, shoot, because I had to force a meeting! A good question to ask as you cross-examine your story is, “Does it make sense she’s responding this way? Or making this decision?” It needs to make sense for the person, not just for the plot.
Build the world, not just parts of it! One of the main things I did in my first major revision was flesh out the world of The Vermilion Riddle. Many fantasy writers naturally go heavy on world-building, but it’s not second nature to me. I like exploring characters, and I realized that came at the expense of their world – it was too thin. Michelle told me the world felt empty, outside of the few places my characters visited. I would not have spotted this clearly on my own. While I think I could give that feedback on someone else’s story, it’s hard to see the forest from the trees for my writing. The first thing I did before starting revisions was build the world more fully for myself, even if I wouldn’t feature all of it in the novel. (I’m not Tolkien, guys). But just knowing more about the cultures, religions, and government empowered me to sprinkle in references in dialogue or bits of backstory. A savvy reader can usually tell you when a world feels rich and real or not, but I needed to learn, as a writer, what evokes that sensation. I think of Narnia – Lewis wrote with less than a tenth of the detail Tolkien used in Lord of the Rings, but he still made the world feel rich and expansive. There’s not a singular way to do it. Sometimes, it’s just a brief, tantalizing line here or there – but an invested reader loves those. It’s the stuff of great fanfiction spinoffs!